17
Paul Brown
Research Student
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Generative Music Mediated via Biofeedback Interaction: Exploring Usability and Therapeutic Potential
Subject Area, Aims and Objectives:
Generative music is commonly agreed to describe music in which a system of process is composed to generate music rather than the composition of the direct musical event which will result from that system. As generative music is created by the composition of music within a system or process this means that musicians, artists, producers, and to some extent the composer, besides defining the musical parameters within the piece, essentially separates himself from the creation of the final piece of music.
Studies have found that people’s music tastes are highly individual with different types of music affecting people differently. Music has also been found to counteract stress, anxiety and pain. Furthermore, music has been found to promote relaxation and comfort in patients in health settings. The type of music played can also influence physiological parameters such as body temperature, heart rate, blood pressure, respiration rate and production of cortisol and salivary Iga in patients.
Decreased stress and anxiety in patients could have positive outcomes for both patients and their carers. The feelings of stress and anxiety have a number of contributing factors including fear and pain or of the treatment outcome and also the patients’ feelings of loss of control over their body and immediate environment. Physical reactions to stress and anxiety include restlessness, trembling, muscle tension, fatigue, shortness of breath, increased heart rate and elevated blood pressure that could lead to medical complications.
Decreased levels in stress and anxiety could also result in an improvement in the feeling of well being in the patient, a decreased length of hospital stay, decreased medications such as pain relievers and sedatives and an overall increased perception of the patients’ stay in hospital.
The ability of generative music system to compose and alter the music it creates in real-time and the ability of the music creation process to be further influenced by changes in information received via an interactive tangible interface of graphical user interface means that there are a large number of potential areas in which generative music systems could be applied. This research proposes to develop a generative music system that comprises of three components: the first a generative music software component that is capable of composing music and altering the characteristics of the music it creates in real-time. The second component, a tangible interface with bio-inputs, will enable physiological data taken from a subject to influence the characteristics of the music created by the generative music software as will the third component to the generative music system, a graphical user interface. Furthermore, this research proposes to identify and develop applications for the generative music system that could be potentially employed in health settings to promote positive states of mental and physical well being and also perform a clinical study of effectiveness of those applications.